![]() ![]() The name Wesnoth was originally developed by the game's creator as a combination of syllables that he thought would sound good as a name for a fantasy land. This includes many custom made races, as anyone can customize the game. Thanks to revisions in the code that handles, custom range and attack type strings can now be translated.The Battle for Wesnoth is set in a fantasy environment, in which players build armies made up of units from races such as humans, elves, dwarves, orcs, trolls, and more. It even has front-ends for maintenance tools such as wmllint and wmlindent as well as the ability to start the game or map editor and have it go right to the desired scenario or map.Ī new batch of item icons-drawn in the same style as the attack icons-have been made for the benefit of content creators depictions of items such as potions, robes, armor, and jewelry are included. ![]() Thanks to a Google Summer of Code project that took place during 20, we now have a Wesnoth Eclipse plugin, which provides a full-blown IDE for WML in Eclipse thus providing features such as syntax highlighting, tag folding, autocompletion, and more. The terrain palette has been vastly expanded with the addition of new basic terrains as well as new structures and embellishments, thus allowing map makers to create more vibrant maps. In fact, one of our Google Summer of Code projects was focused on improving the AI-related Lua capabilities. ![]() The game’s Lua capabilities have been strengthened considerably, which allows content developers to do much more than they could with it on the 1.8 series. The 1.10 series brings many new features for content developers, such as persistent variables, which allow add-on authors to save data to players’ user data directories for use by other content developers or in future playthroughs. Numerous updates and balancing tweaks were made to the other maps - including making full use of the new terrain types. Several new multiplayer maps have been introduced: Aethermaw, Arcanclave Citadel, Thousand Stings Garrison, and Volcano. For example, A Tale of Two Brothers’s storyline was rewritten, and several scenarios from Legend of Wesmere were reworked to include more dynamic gameplay and better mechanics. Most of the existing campaigns have received both major and minor updates and improvements. CampaignsĪ new campaign, Dead Water, has been introduced in it, you play as a young merman who is the heir to his kingdom’s throne your task is to repel an undead invasion and to save your people.ĭead Water spent some time being polished in the Wesnoth-UMC-Dev project to prepare for mainline inclusion, just like Delfador’s Memoirs. The 1.10 series features a completely remade version of the old Northerners theme as well as two new tracks: Battle Epic and Silvan Sanctuary. These, along with the new, animated water, help breathe life into the previously nigh-on motionless battlefield. ![]() Many units, such as the saurians, have received new standing and other animations. Since several terrain types were added, and many more completely redrawn or updated, including volcanoes, animated water, new embellishments, and completely redrawn grasslands, the Wesnothian battlefield is now a much more beautiful thing to see. It even lets you visualize plans to share with your allies in multiplayer games. Thanks to the Google Summer of Code projects from 20, there is a new Whiteboard system, which helps you make plans by visualizing recruitment, movement, attacks, and so on. ![]()
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